Final effect from the cracked ice shader. Over the holidays I’ve decided to learn a little about parallax effects, especially how to use the effect in shaders and effects; I’ve begun my research by looking at what other people have done and trying to figure out myself how this can be done. I’ve come across … Continue reading Cracked Ice Shader (using Parallax effect)
Tag: Shaders
A Look at Spyro’s Portals – Outline Effect, Extra Stuff & Fixes
This post is a direct continuation of the Spyro Portals trilogy I have written, this will be the final post in which we will look at the outline effect and fixing some issues with the shader. Link to previous post: A Look at Spyro’s Portals – Distorting the Background Fixing Issues When zooming out, we … Continue reading A Look at Spyro’s Portals – Outline Effect, Extra Stuff & Fixes
A Look at Spyro’s Portals – Distorting the Background
Now that we have our background rendering we can actually start applying some effects to our portal! But before we can actually proceed with that, if you have played the game you’d notice that there is a strange issue with our shader… the background is upside down! Let’s fix that first.
A Look at Spyro’s Portals – Rendering the Background
While I was at university I discovered shaders, and I instantly became very interested in writing my own shader to the point that I used my dissertation to learn the basics of shader writing. Since graduating I started experimenting more with shaders to create some interesting effects. Today I’m going to share with you my take on Spyro Reignited Trilogy’s portal shaders.
Portal Shader
When originally starting this year’s dissertation project, I wasn’t expecting to be using Shader Graph at all, but recently while working on group project I have suggested using shader to make our portals look nicer, and with the team agreed I have got to work and I have put together a quick shaders which I … Continue reading Portal Shader